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The Atlantis does not come with HP regeneration, and combined with the lack of anti-torpedo system means that it will lack adequete protection from enemy subs.After all aircaft deploy, submerge the Atlantis to safety.Īlso, a useful tip for Atlantis is to have it construct a number of Storks, in case of any superior naval attack force. The Atlantis can still effectively combat them, provided you keep them in your firing range.Ī good strategy is to surface the Atlantis and have it deploy all its aircraft, using its powerful SAM AA to protect itself from enemy aircraft. Other than another Atlantis, the Seraphim T3 Submarine Hunters- Yathsou are the most effective naval units to combat the Atlantis. However having one in the water does not guarantee naval supremacy. The Atlantis is the most powerful single naval unit in the game. The Atlantis is most vulnerable when surfaced, so if your torpedo bombers succeed in surfacing the Atlantis, its best to strike it with all you've got. At this point the carrier can either continue to soak up the damage and eventually hit the bottom of the ocean, or it can surface to fire the SAM AA launchers to kill the bombers. The first, cheaper strategy is to build up a large defensive net made up of T2 torpedo launchers (however this could delay the assault at best since the Atlantis has longer range than the launchers in FA).The second alternative method is to attack the carrier using T2/T3 Torpedo Bombers. There are only two effective ways to counter the submerged Atlantis. A UEF commander that builds the first Atlantis in the game can easily gain naval supremacy. The Atlantis can act as a super air factory, or an offensive submarine unit, or both if it builds 150 torpedo bombers and aggressively deploys them. The torpedoes of the Atlantis can easily sink a Tempest, provided that the Atlantis is submerged. With 40000 HP, the Atlantis is big trouble to enemy naval forces. However it becomes vulnerable to surface attacks by enemy ships, bombers, and other land-based units. While surfaced, the Atlantis can still fire its torpedoes, and can attack enemy aircraft with its SAM AA launcher. When submerged, strategic missiles, depth charges, tactical missiles (if the water is shallow enough) and torpedoes are the only way to damage the Atlantis. Be warned, the Atlantis uses proportionally more mass and energy building four times as much as the standard T3 air factory. It can construct a T3 gunship in 30 seconds. It can also construct any UEF aircraft other than transports when stationary with exceptional speed. These factors combined make the Atlantis an extremely powerful and versatile naval unit, capable of single-handedly taking out entire fleets of enemy ships and submarines, as well as being able to surface temporarily to destroy any aircraft which may be a threat, before re-submerging into safety. It has a very large carrying capacity of 150 planes or gunships, a strong Flayer SAM Launcher array, and a powerful set of Angler Torpedo launchers. * New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.The Atlantis is both a submarine and an aircraft carrier. * New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy. * Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today. * New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine. New weapons, new strategies, new conquests! This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. * New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. An alliance forged in blood, steel and hope, they turn to face the dark. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory.
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